We3

Grant Morrison excels at giving us the unexpected when it comes to comics, he’s brought us such ideas as a Jack Kirby inspired tale focusing on Indian religion, the death of gods in Final Crisis and even the Death of Batman himself, but We3 falls far short of the mark and even seems eerily familiarly. Sure the concept may seem new to comic readers who have only read american comics, however I can’t shake the feeling that I’ve read something like this before from Japan, in anime form.

Essentially the story is Homeward Bound meets Robocop and follows three animals: a dog, a cat and a rabbit, who have been turned into walking weapons through the use of advanced cyborg machinery, the animals are on the run from the government after the program they’re a part of looses its funding. The story then follows the animals on their quest to find a home, all the while the government are trying to track them back down and kill them before the public finds out what they’ve been doing.

Despite it’s familiarity the execution from Morrisson, and long time collaborator Frank Quietly, in We3 is some of the best I’ve ever seen. In fact We3 may be the most cinematic graphic novel I’ve ever read. The whole series reads like storyboards for a movie, Quietly even manages to create a 3D feel to the images on the page. A perfect example of this is within the first few pages where we see the We3 animals performing an assassination whilst still under government control, it’s a beautiful double page spread with their target in the background and bullets littering the foreground. Quietly uses possibly the only acceptable form of blurring in comics, something that is vastly overused in the industry, to put the bullets out of focus and force our perspective of the scene.

Naturally with the main characters all being animals Morrison tries to use this to his advantage and pull our heart strings, however he doesn’t just rely on cute imagery. The animals all received a rudimentary speech box and special training in order to communicate with their government handlers. Naturally the Dogs speech patterns most closely match our own, followed by the Cats, then the Rabbits, their communication is still far from the land of Disney’s talking animals however. Morrison has crafted a language of only a few words for each animal, something they’re not used to putting together into sentences, that is just within the realms of possibility, and its from these fragments that we’re left to figure out what the animals are thinking. The technique works surprisingly well dragging the reader down to think like the dog, cat and rabbit in the story and see the world on their terms instead of the humans.

Other than a few words from our protagonists, and the often shoutings of their pursuers, We3 is a book with few actual words, but it still manages to be a noisy comic. Quietly presents us with visceral, violent artwork that practically screams itself off the page and into the real world so much that when reading the book I started to hear the sounds, and growls, of the We3 world. When coupled with the cinematic nature of the series its surprising no companies have tried to make the story into a motion comic, though I don’t know how well the violent aspect of the story would be accepted. Thats right We3 isn’t just all about cute animals escaping their government captors its also about a battle royale of our three main characters verses the army, as well as a few other animal experiments, along the way.

The fight scenes in We3 are truly amazing, they’re peppered with just enough science to make us think they could exist in the real world and each animal has their own style which shines through the artwork. Everything is fast moving, which it has to be for a series that only lasts three issues, and keeps us guessing what tricks the animals will pull out of their hats next. The big set piece of the story is when ‘We4′, a giant dog, is set onto We3 and our heroes are forced to work together to beat this new adversary. During the fight the woman who taught We3 to speak sacrifices her life in order to save our hero dog, and I can’t help thinking shes a surrogate character for Morrison himself who is a vegetarian and no doubt has wondered what it would be like to talk to animals at some point.

During the story there are obvious themes of Man vs Animal, however the ending makes me think Morrison was instead trying to get us to think about Nature vs Technology. The surviving members of We3 manage to escape the government and find a happy home with a homeless man by taking off their cyborg suits, or ‘Coats’ as the dog calls them. The moment when the dog realises that all the technology and machinery he’s been wearing for the story up to this point is really profound, and just to hammer the point home it’s one of the few, almost, complete sentences the dog manages to make. In a time when we’re constantly finding ourselves attached to more and more technology, be it phones, tablets, even TVs, it might be worth noting that it is not a part of us, we do not rely on it as much as we would be led to believe.

Conclusion

We3 is a fairly predictable story of three cyborg animals trying to escape the government, however its execution is what makes the story really worth reading being one of the most cinematic and visceral graphic novels on the market.

3.5/5

Extras

The Deluxe Edition of We3 adds 10 whole new pages to the series which enhance the story rather than bring anything new to it, as well as over 25 pages of making of material. The most in depth and revealing extra is the breakdown of a CCTV sequence near the beginning of the series which details just how much care and attention went into the layout of each panel on the double page spread, as well as giving us a little bit of input from Morrison who I wish was present more in these extras. If you like seeing the evolution of character design, and even the We3 logo the deluxe edition is definitely the version of the book you want to buy and it’s good enough to add an extra half a point to my score above.

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Green Lantern Vol 1 Sinestro

Green Lantern Vol 1: Sinestro

When DC re-launched all their titles in September last year the aim was to get rid of all that pesky continuity building up with their characters and get some new readers into comics, as well as revitalising long term fans. This is mostly what DC stuck to, however Green Lantern is the one series that must have missed the memo about the whole thing, sure it started at issue 1 again however the story is a direct continuation of the old Green Lantern series before the reboot. Granted a big reason for the title not changing is the big shake up a few years ago when Hal Jordan returned to life, which was a natural jumping on point for new readers too. The Graphic Novels from ‘Rebirth’ onwards are still in print and easy to get a hold of, meaning any new Green Lantern readers already had an easy access point and didn’t need another one in the reboot, especially considering it would have just rehashed stories from just a few years ago. With this in mind the (new) first volume of Green Lantern is not a good place to start for new readers, however for existing readers it’s quite a ride.

The story picks up right after War of the Green Lanterns, Hal Jordan has been stripped of his Green Lantern ring for his reckless behaviour and former Lantern turned Corps enemy Sinestro has taken his place as the protector of Sector 2814. It’s an enjoyable twist seeing Sinestro returned to the role of a Green Lantern and it does seem like Geoff Johns has been hinting at this ever since Rebirth when Sinestro was adamant everything he did was for the benefit of the Corps. Obviously Sinestro’s old Corps are not happy about this change, they see it as a betrayal, and the feeling is mutual as the Sinestro Corps have taken over Korugar and enslaved its population. Obviously Sinestro isn’t happy about his home world being enslaved and he vows to launch an attack on his former allies, however he’s going to need a little help, help from a certain ex-green lantern.

At the beginning of the story we get to see Hal Jordan trying to get used to civilian life back on Earth and failing spectacularly, he’s way behind on his rent, his relationship with Carol Ferris is on thin ice and to top it all off he’s sent to jail after trying to break up a fight that turned out to be a script part of a film. With this in mind how could Hal refuse a temporary Green Lantern ring from Sinestro in exchange for his help in the attack against Korugar. After all the recent Green Lantern stories where Hal has been the centre of attention with an insane amount of power behind him it’s strange to see him at rock bottom having to team up with his old nemesis just to be able to fly again, but things go back to their usual form once the duo are on Korugar.

Once the story picks up its the usual Geoff Johns affair, there’s a lot of action, a few revelations and the hint of what’s to come in future issues to keep readers coming back for more. John’s is really building up Sinestro as the main star of the Green Lantern comics at the moment and the character slips back into the role of Hal’s mentor, albeit an unwanted one, with great ease. Sinestro also comes across as someone who has a great deal of knowledge about the universe, and especially the Green Lantern rings, teaching Hal how to make his suit ‘go dark’ when they’re needed to be stealthy. There’s also a lot of building up of Sinestro’s back-story when he runs into and subsequently rescues one of the first people on Korugar to accept and support him as the Green Lantern of their world. It’s obvious that Sinestro is here to stay for quite some time.

The battle for Korugar is over fairly quickly and frankly it’s a little underwhelming after the usual big fights we’ve become accustomed to in the Green Lantern series, there’s a slight surprise in the middle of the battle but once Sinestro does his ring creating trick a few more times the battle is pretty predictable. Geoff Johns can’t help but skip back to the guardians, who are fast becoming the villains in a series about a group of heroes they created, and their plans for the future, they’ve deemed the Green Lantern corps a failure just as their first attempt at bringing peace to the galaxy, the manhunters, were before them, therefore they agree to make a new army to replace the lanterns. Obviously the most emotional of the guardians, Ganthet, doesn’t agree with this conclusion especially when it is deemed the lantern corps must be destroyed to make way for this new army so the other guardians use their powers to make Ganthet like them, emotionless. It’s a little disappointing to see Ganthet ripped apart like this, his character has been getting built up for a while now, making his own blue lantern corps, leading the charge in blackest night and even becoming the star of his own series (Emerald warriors) and he’s been the unique voice amongst the guardians who readers could really root for, now he’s identical to the other guardians.

The story ends on a bittersweet note as we see Hal Jordan back on Earth sans Green Lantern ring actually starting to get used to normal life and making headway with his relationship with Carol Ferris, and still managing to be a hero in his own way all at the same time! However Hals happiness is not destined to last, at the same time as this Sinestro is still tracking down the members of his old corps and after failing to bring out the hero in an old enemy Starstorm Sinestro decides that Hal is the only one capable of being his sidekick and flies back to Earth to re-recruit the former Green Lantern. It’s such a shame that Hals time without powers is so short in this story, there was real potential to build upon that and show that he doesn’t have to depend on the ring to be happy, though it does throw out the question can Hal and Carol ever be happy together as long as he has a Green Lantern ring?

Doug Mahnke does a brilliant job on the artwork during the whole story, with a little help from guest artist Mike Choi at the end, and the Green Lantern series is somewhere where artists can really show off their imagination creating constructs and colourist really shine being able to add an extra dimension to the contracts, especially since Johns introduced the other coloured corps too. The only problem with Mahnke’s art is characters can seem a little bit stoic when they’re meant to be thinking or reacting and there did seem to be a few bare backgrounds during the series, however I suspect that is due to DCs strict deadline policies for the monthly comics after the new 52, which would explain the guest artist near the end of the arc too. Choi’s artwork was a pleasant surprise however, and definitely fits the more mundane storyline in the last issue.

Verdict

A strong continuation of the Green Lantern mythos that is not intended for new readers, though it does add a lot for existing Green Lantern fans. As always there are some strong hints from Geoff Johns at the future of the Green Lanterns, and Doug Mahnke shines on art duties.

3/5

Written by Paul Lightfoot